Меню юзера
Опрос
Какая у вас ОС?

SeVen
Vista
XP
MacOs
Linux/Unix


Новости

  Game Programming Patterns

Author Автор: VnRuEn | Date Дата: 5 сентября 2018| Views Просмотров: 0

В разделе: - [Информация]



Game Programming Patterns

Game Programming Patterns by Robert Nystrom
English | 2 Nov. 2014 | ISBN: 0990582906 | 354 Pages | EPUB | 4.53 MB


The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.



  Наш сайт не предоставляет ссылки на скачивание  
  Our site does not provide download links 




  Наш сайт не предоставляет ссылки на скачивание  
  Our site does not provide download links 




  Наш сайт не предоставляет ссылки на скачивание  
  Our site does not provide download links 


Популярные файлы
    Реклама