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Photoshop CS5 Extended One-on-One 3D Scenes |
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Photoshop CS5 Extended One-on-One: 3D Scenes WEBRip | MOV + Project files | English | 960 x 540 | AVC ~155 kbps | 15 fps AAC | 96.0 Kbps | 48.0 KHz | 2 channels | 8h 51mn | 2.72 GB Genre: eLearning Video / Adobe Photoshop In the third installment of the Photoshop CS5 Extended One-on-One series, auth Deke McClelland shows how to build, light, and render realistic 3D scenes in Photoshop CS5 Extended. Providing a systematic approach to scene building, the course explains how to produce reflections and refractions, balance the interplay of light and shadow, and frame scenes with 3D cameras. Exercise files accompany the course. Topics include: * Building complex 3D objects from simple shapes * Maintaining control over objects in a scene * Extruding and positioning glass * Illuminating a scene with precisely positioned lights * Modifying light attributes such as Attenuation and Falloff * Changing shadows on a mesh-by-mesh basis * Passing light through an opaque object * Understanding depth of field and field of view * Aligning lights and cameras * Rendering stereoscopic 3D artwk content Introduction 36m 15s Welcome to One-on-One 01m 36s Making Photoshop your default image edit on a PC 04m 02s Making Photoshop your default image edit on a Mac 05m 53s Installing the dekeKeys keyboard shtcuts 04m 10s Remapping Mac OS shtcuts 04m 00s Establishing the best col settings 03m 53s Constructing the ideal wkspace 03m 25s Adjusting the interface settings 03m 06s Establishing the best preference settings 06m 10s 13. Advanced Scene-Building 01h 22m Understanding the disciplined approach to scenes 00m 58s Beginning an ambitious 3D scene 06m 41s Staking your claim with the camera 05m 51s Taking the disciplined approach 07m 19s Building a complex RepoussГ© element 07m 53s Taking control of RepoussГ© bevels 05m 57s Mastering the spherical panama 05m 06s Opening up a spherical panama 03m 42s Using a diffuse texture as a layer effect 07m 12s Embossing text with bump maps 05m 42s Partnering bump maps with diffuse textures 08m 12s Automating RepoussГ© with an action 04m 57s Combining 3D layers with Merge Down 08m 34s Nesting objects in regular increments 04m 13s 14. Wking with Glass 37m 42s A scene's best suppting material 00m 40s Extruding and positioning glass 06m 30s Introducing refraction 07m 44s Adjusting a double refraction effect 07m 45s Creating a reflective lens 05m 16s Creating a "diffuse reflection" 03m 56s Adding depth and highlights in 2D 05m 51s 15. Lighting Your Scene 01h 53m Igniting the cols in your scene with light 01m 35s Making sense of a single-mesh scene 05m 43s Identifying and naming materials 07m 36s Establishing a base camera and light 06m 56s Creating and positioning point lights 08m 31s Precisely positioning lights 09m 40s Col, softness, and attenuation 06m 01s Capturing a light with Gloss and Shine adjustments 05m 09s Making a patterned, textured surface 06m 48s Creating a highly polished hardwood flo 09m 32s Using the Hotspot and Falloff options with a spotlight 08m 03s Placing and pointing a spotlight 08m 37s Aligning a light to the camera angle 06m 34s Moving cameras and lights 09m 11s Adding a 2D sky to a 3D window 06m 44s Resolving ray tracing mistakes 07m 19s 16. Advanced Lights and Shadows 01h 45m Darkness conveys depth 00m 56s Shining light through a window 07m 34s Using a 3D postcard as a light shield 08m 01s Adjusting an infinite light source 05m 41s Adding two new models to a scene 08m 15s Looking through many objects in a scene 07m 40s Changing shadows on a mesh-by-mesh basis 04m 39s Adding a 3D postcard sky 06m 52s Passing light through an opaque object 03m 24s Diffuse texture vs. self-illumination 05m 47s Designing a custom reflection map 08m 48s Shielding the distant edge of a scene 04m 54s Casting light through an opacity map 09m 30s Employing an image-based light 07m 05s Making wall art with a 3D postcard 07m 41s Creating a RepoussГ© picture frame 08m 56s 17. Mastering the Camera 01h 06m Fget the Zoom and Hand tools 00m 52s Aligning the ground plane to a photograph 06m 08s Creating the perfect straight-on view 03m 26s Positioning a 3D scene as an object 04m 26s Using an thographic camera 06m 34s Sinking a scene into the ground plane 06m 27s Designing shiny surfaces 07m 32s Making a seamless image-based light 09m 49s Lighting a facty-new 3D car 07m 42s Adding metallic paint and tire treads 06m 36s Depth of field vs. field of view 07m 21s 18. The Art of the Mesh 01h 04m A scene's most imptant ingredient 01m 10s Impting independently editable meshes 07m 21s Integrating a 3D scene into a photograph 06m 11s Designing a content-aware diffuse texture 08m 06s Creating a tapering hn in RepoussГ© 05m 44s Using the camera to align meshes 10m 56s Establishing symmetrical meshes 05m 51s Employing a self-illuminated mesh 08m 04s Creating a self-illumination map 05m 38s Cleaning up jagged highlights 05m 14s 19. Customizing the Render 23m 33s Crafting the final 3D product 00m 35s Photoshop's 3D rendering presets 04m 49s Making line art without re-rendering 02m 30s Wking with the Face Style options 06m 31s Wking with the Edge and Vertex Style options 04m 31s Rendering a stereoscopic 3D artwk 04m 37s Conclusion 01m 03s Until next time 01m 03s
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